
I started arena again after I took a long break and drafted paladin. First run and I had a 6-3.
http://www.heartharena.com/arena-run/0ju873
Some of the cards I felt that are OP or overpowered:
- Murloc Knight - esp. power up and get another Murloc Knight + a Silverhand Recruit
- Seal of Champion - basically a free kill at the early stages
- Mukla's Champion - if you have board or Muster for Battle before hand
- Kvaldir Raider - somewhat effective since it's only a single threat
Update: It is way scarier when fencing coach turn 3, then play it turn 4 with a free hero power. But then you've basically skipped turn 3 by only playing a 2/2... so there is a trade off. - credits to FuryBull
[TGT] Arena Paladin
Reviewed by BESTOFBEST
on
September 10, 2015
Rating:
![[TGT] Arena Paladin](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgELaDd0FGpV3qVd9XyQeHPpt6PeBHCcCC5o18DiF28yA1Z7voAHS1FpPxrgnLMRmZVMod5gLGt2uUBuGMSRl4djfMob-ZImGhqlhJpvWtpDfjYUqVQoFqnOs47BGY-toNigvQoeWrVYDLX/s72-c/418px-Uther_-_full.jpg)
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